![cities skylines after dark free cities skylines after dark free](https://steamcdn-a.akamaihd.net/steam/apps/369150/ss_364f25bf2036a15837bc67df0051923dec657f34.1920x1080.jpg)
- #Cities skylines after dark free update
- #Cities skylines after dark free upgrade
- #Cities skylines after dark free full
So instead, your cities get about a month-and-a-half of day, followed by about a month-and-a-half of night. The developers apparently didn't want to slow down the game-day either, since that would probably upset many elements of the game's economic and agent systems.
![cities skylines after dark free cities skylines after dark free](https://i.ytimg.com/vi/qwSoMGar0sg/maxresdefault.jpg)
The rapid progress of a "day" in the game means that they couldn't transition from day to night in a single game-day, or else the game would just be constantly flickering between day and night. I did complain somewhat about the lack of a day-night cycle in the base game, but the implementation that Colossal Order gave us is a bit uncomfortable and awkward. Solar power plants stop working completely during the night, leading to massive blackouts. And this isn't something that you can fix by just increasing solar power funding or building more plants the power output drops to zero! Suddenly, not only is solar non-optimal, but it's practically useless since it doesn't work for half the game. But with the day/night update, once the sun goes down, all those fancy, expensive solar panels completely stop working! This can lead to your entire city going into a blackout as soon as you boot up your save file. Solar didn't pollute, wasn't dependent on depleting resources, and money was easy enough to make that the cost wasn't a big enough deterrent to using solar. If you made the unfortunate mistake of creating a city that was completely dependent on solar power, then the day/night cycle will screw that city over big time! In the core game, this was actually the most optimal way to go.
#Cities skylines after dark free update
The update won't harm any of your existing save files though - with one major exception. In some ways, it takes the core game that felt very complete on its own, and suddenly makes it feel incomplete in subtle ways.įortunately, the menu gives you the option to turn the day/night cycle off, which helps to preserve the integrity of the original game. You get the day/night cycle, but not the fancy new leisure and tourism zones that make nighttime mechanically relevant. You get more crime, but not the prisons in which to lock up and rehabilitate criminals. You get some of the new features, but not any of the ploppable buildings or city policy options that make them work. While I applaud Colossal Order for the good will they foster by being willing to give away new functionality for free, this does kind of put players of the vanilla game in a strange situation.
#Cities skylines after dark free upgrade
The day/night cycle is a free upgrade to the core game, but makes the core game feel somewhat incomplete.
![cities skylines after dark free cities skylines after dark free](https://www.macgamestore.com/images_screenshots/cities-skylines-33122.jpg)
If you have Cities: Skylines, then you get these features as a free patch, and have probably been playing with them for months. Most notably, a day/night cycle, new zoned buildings, and upgraded crime systems. This update included some of the core feature upgrades that the expansion's content depended on. They launched a free update for the base Cities: Skylines game in parallel with the release of the After Dark expansion. įirst and foremost, I have to clarify exactly what the expansion encompasses, since Colossal Order has created a bit of confusion on this topic. The game's first expansion, After Dark, tries to address these limitations, but it doesn't really succeed. It didn't have as much content as you might expect from a game coming from a larger publisher (like EA), and there were certain elements of its abstraction that felt a little shallow or weird. But as much as I loved Skylines, I was also very aware of many of its limitations.
#Cities skylines after dark free full
It was the first game to really capture the magic of the classic SimCity games and make them work in full 3-D, and managed to achieve the goal of abstract population agency that the SimCity reboot failed so horribly at. So it was a real treat to find Cities: Skylines last year. It's been a very long time since I've had a city-building game that I really enjoy.